1/8/2023 0 Comments The white door day 6Once you concede Mental Lock #3, you will spawn in the Chemical Plant room that you saw back in Saito's previous somnium (when he was in Iris). Walk towards it to find the collectible on the ground besides an unmarked rock. You will see a shimmering light in the distance. Follow the green dot trail to Hole in the Tree 1 and then turn left to face Rock 2. The easiest way I've found to orient yourself for this is right after you complete Mental Lock #1. Once you clear Mental Lock #2, head inside the shrine behind Iris. Then, walk to the mirror on the wall and break it, using the timie you just got from the monitor.įinally, use the 10 second timie on the very last choice. Interact with the nearby monitor and Watch Iris. Walk to the end of the street and go in the rainbow gate. Walk down the street.Įventually, you will come to a wooden shrine on the right side of the street. You are now in Golden Yokocho, ShovelForge style. There will be an interactive Shrine Wall to the right of it. Once you see the man, proceed to the room behind the crafting table where the pedestal is. Go to a nearby monitor and Watch Iris, then go to Crafting Table B and select Craft n/a using the timie you got from watching Iris (do not use the 10 second timie here!). Afterwards, use the timie to cut down the time for Talk. When you get to him Observe first, as you will need this timie for the very last step in this somnium. Once you get past the gate, walk down the hall until you find ? (from The Wanderer achievement, see below). Head to gate 3 and Dig, you will get the same QTE as last time except this time it will take more presses to get through the wall. Select Make Something Else, do not use the timie yet. Head to Crafting Table A behind the vending machine afterwards. There will be a QTE where you will have to rapidly press whatever button shows. ![]() ![]() Go to gate 2 and select Dig, do not use the timie. Get the pickaxe and head to nearby monitor. This particular entry will guide you to obtain Iris A too if you haven't yet. NOTE: This collectible can only be found on the path where you do not believe Iris. ![]() The collectible is on a mooring post past the crane. When you arrive to the main area, walk towards the crane (it will be in front and to your right). Once you get past Mental Lock #2, go back through the same warp door you came in from. Note that bad endings (the ones called Bad Ending in the game) do not give any achievements.ĭay 2: Saturday - Cleared Mizuki's Somnium.ĭay 5: Tuesday - Cleared Mayumi's Somnium.ĭay 6: Wednesday - Cleared Date's Somnium.ĬURTaiN: The Other Side of the Black Curtainĭay 5: Tuesday - Cleared Hitomi's Somnium.ĭay 6: Wednesday - Cleared Saito's Somnium.įinished Annihilation Route investigation. For them, just play normally through the story. These achievements can be gained through somnium completion or just getting any of the endings.
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